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- High-poly/Low-poly modeling & sculpting

- Efficient UV mapping

- High quality texture creation

- Experience with development pipeline and integration

- Knowledge in IOS/Mobile gaming engines

- Ability to collaborate within a team environment

- Experience providing creative direction and constructive criticism

Autodesk Maya

Pixologic Zbrush

Adobe Photoshop

Headus UV Layout

3D Coat


Substance Painter

Autodesk 3DS Max

Autodesk Mudbox




Marmoset Toolbag

Adobe Illustrator

Adobe After Effects

LibGDX Particle Editor



SGN (Palo Alto) - 3D Artist
MAY 2015 - AUG 2016 | Palo Alto, CA
- Created environment, buildings, and props prefabs for Unity engine
- Constructed high poly mesh sculpts and retopologized to create low poly game assets
- Generated UV maps for texturing
- Produced high quality texture maps
- Ensured assets are optimized and meet technical specs for proper implementation
- Created custom shaders for environmental effects and characters
- Collaborated with engineering, game design, and producers to assist with gameplay realization

Kiwi Inc. - 3D Artist/VFX Artist

MAR. 2013 - MAY 2015 | Palo Alto, CA

- Created and implemented environment and character assets

- Constructed high poly mesh sculpts and retopologized to create low poly assets

- Generated UV Maps for texturing

- Produced high quality texture maps

- Created all character ability VFX as well as UI/UX VFX utilizing the LibGDX Particle Engine

- Handled the integration of characters/weapons/abilities into the game

- Telecommunicated with overseas engineers to ensure assets met specific design specifications

- Collaborated with a team of game designers, animator/riggers, UI designers, and producers

- Provided creative direction and feedback to junior artists


SiXiTS Inc - 3D Artist

JAN. 2012 - MAY 2012 (5 MONTHS) | Novato, CA

- Assisted production of 3D characters and props for Unity game, targeting IOS/Android platforms

- Modeled, UV mapped, and textured game assets

- Worked with concept artists, riggers, and animators to ensure assets met game engine guidelines


Itsy Bitsy Stories - 3D/UI Artist

AUG. 2011 - DEC. 2011 (6 MONTHS) | Oakland, CA

- Modeled and textured characters/props

- Created UI elements for use in a storybook mobile app

- Assisted with the implementation of core 3D/UI assets


Funny Little Bunny Productions - Lead Freelance 3D Artist

2009 - 2010 | San Francisco, CA

- Collaborated with creative director to create 3D assets and character models for short film

- Modeled, UV mapped, and textured models

- Created Blend Shapes for use in animation

Academy of Art University, San Francisco, CA

Bachelor of Fine Arts, Animation & Visual Effects

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