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RESUME

- High-poly/Low-poly modeling & sculpting

- Efficient UV mapping

- High quality texture creation

- Experience with development pipeline and integration

- Knowledge in IOS/Mobile gaming engines

- Ability to collaborate within a team environment

- Experience providing creative direction and constructive criticism

Art Director

Torpedo Labs - Wynn Slots

March 2022 - Present | San Francisco, CA​

  • Shipped 70+ games within the Wynn Slots app. Top 50 grossing casino game on iOS/Android, with over 1 million downloads worldwide.

  • Scaled and managed in-house art team to meet production demands, increasing production cycle from 1 title to 3 titles per monthly release.

  • Built art pipelines while overseeing training and mentorship of artists.

  • Created and implemented UI assets, 2D Spine animations, VFX, and shaders.

 

UI/VFX/2D Animation Artist

Torpedo Labs - Wynn Slots

March 2017 - March 2022 | San Francisco, CA

  • Implemented UI game layouts, created 2D VFX and UI shaders for 80+ titles.

  • Collaborated with external art vendors to ensure assets met quality standards and technical specifications.

  • Created 2D Spine animations and asset prefabs, then integrated assets into Unity game engine.

 

3D Artist

Jam City (Social Gaming Network) - Tasty Town

May 2015 – August 2016 | Palo Alto, CA

  • Prototyped gameplay perspectives including isometric, third person, and topdown points-of-view.

  • Discovered unique rendering method to bake lighting into textures, reducing overhead cost of lighting on mobile devices.

  • Developed Unity prefabs for environments, buildings, and props; producing high/low poly assets, efficient UV’s, high-quality texture maps, and custom shaders.

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3D Artist/VFX Artist

Kiwi Inc. - Heroes: Island of Adventure, Enemy Lines, Ballistics

March 2013 - May 2015 | Palo Alto, CA

  • Created and implemented environment and character assets for a mobile RPG builder, RTS builder, and turn-based strategy game released on iOS/Android.

  • Designed character ability and UI VFX. Developed and integrated sprite sheet atlases with Spine 2D into the LibGDX engine.

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3D Artist (Contract)

SiXiTS Inc

January 2012 - May 2012 | Novato, CA

  • Assisted with the production of 3D characters and props for a casual social game developed in Unity to be released on iOS/Android.

  • Modeled and textured game assets while collaborating with concept artists, character riggers, and animators to ensure assets met technical specifications.

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3D/UI Artist (Contract)

Itsy Bitsy Stories

August 2011 - December 2011 | Oakland, CA

  • Created 3D characters and props, as well as UI elements for use in a storybook mobile app.

  • Assisted with the implementation of core 3D and UI assets.

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Lead Freelance 3D Artist (Contract)

Funny Little Bunny Productions

2009- 2010 | San Francisco, CA

  • Collaborated with the creative director to create 3D assets & character models for an animated short film.

  • Modeled, UV mapped, and textured models as well as created Blend Shapes for use in animation.

Academy of Art University, San Francisco, CA

Bachelor of Fine Arts, Animation & Visual Effects

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