
RESUME

- High-poly/Low-poly modeling & sculpting
- Efficient UV mapping
- High quality texture creation
- Experience with development pipeline and integration
- Knowledge in IOS/Mobile gaming engines
- Ability to collaborate within a team environment
- Experience providing creative direction and constructive criticism






Art Director
Torpedo Labs - Wynn Slots
March 2022 - Present | San Francisco, CA​
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Shipped 70+ games within the Wynn Slots app. Top 50 grossing casino game on iOS/Android, with over 1 million downloads worldwide.
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Scaled and managed in-house art team to meet production demands, increasing production cycle from 1 title to 3 titles per monthly release.
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Built art pipelines while overseeing training and mentorship of artists.
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Created and implemented UI assets, 2D Spine animations, VFX, and shaders.
UI/VFX/2D Animation Artist
Torpedo Labs - Wynn Slots
March 2017 - March 2022 | San Francisco, CA
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Implemented UI game layouts, created 2D VFX and UI shaders for 80+ titles.
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Collaborated with external art vendors to ensure assets met quality standards and technical specifications.
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Created 2D Spine animations and asset prefabs, then integrated assets into Unity game engine.
3D Artist
Jam City (Social Gaming Network) - Tasty Town
May 2015 – August 2016 | Palo Alto, CA
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Prototyped gameplay perspectives including isometric, third person, and topdown points-of-view.
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Discovered unique rendering method to bake lighting into textures, reducing overhead cost of lighting on mobile devices.
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Developed Unity prefabs for environments, buildings, and props; producing high/low poly assets, efficient UV’s, high-quality texture maps, and custom shaders.
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3D Artist/VFX Artist
Kiwi Inc. - Heroes: Island of Adventure, Enemy Lines, Ballistics
March 2013 - May 2015 | Palo Alto, CA
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Created and implemented environment and character assets for a mobile RPG builder, RTS builder, and turn-based strategy game released on iOS/Android.
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Designed character ability and UI VFX. Developed and integrated sprite sheet atlases with Spine 2D into the LibGDX engine.
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3D Artist (Contract)
SiXiTS Inc
January 2012 - May 2012 | Novato, CA
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Assisted with the production of 3D characters and props for a casual social game developed in Unity to be released on iOS/Android.
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Modeled and textured game assets while collaborating with concept artists, character riggers, and animators to ensure assets met technical specifications.
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3D/UI Artist (Contract)
Itsy Bitsy Stories
August 2011 - December 2011 | Oakland, CA
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Created 3D characters and props, as well as UI elements for use in a storybook mobile app.
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Assisted with the implementation of core 3D and UI assets.
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Lead Freelance 3D Artist (Contract)
Funny Little Bunny Productions
2009- 2010 | San Francisco, CA
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Collaborated with the creative director to create 3D assets & character models for an animated short film.
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Modeled, UV mapped, and textured models as well as created Blend Shapes for use in animation.
Academy of Art University, San Francisco, CA
Bachelor of Fine Arts, Animation & Visual Effects
