top of page

Rainy Glass/Wet Lens Shader

I've constructed a Wet Lens Shader/Rainy Glass Shader in Amplify Shader. The rain effect is created by a scrolling tileable texture. There are speed parameters that are configurable for the panning on the X and Y axis. The material has inputs for 3 textures (Rain Specks Normal Map, Rain Streaks Normal Map, and Rain Streaks Mask). I've posted a preview of my shader node network for those of you who are interested.

#RainyGlassShader #WetLensShader #UIWetSurfaceShader #2DWaterStreaksShader #UnityWetLensShader

Featured Posts
Check back soon
Once posts are published, you’ll see them here.
Recent Posts
Archive
Search By Tags
No tags yet.
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page