Rainy Glass/Wet Lens Shader
I've constructed a Wet Lens Shader/Rainy Glass Shader in Amplify Shader. The rain effect is created by a scrolling tileable texture. There are speed parameters that are configurable for the panning on the X and Y axis. The material has inputs for 3 textures (Rain Specks Normal Map, Rain Streaks Normal Map, and Rain Streaks Mask). I've posted a preview of my shader node network for those of you who are interested.
![](https://static.wixstatic.com/media/040bdb_7b7dbe6301214c00911e408df478ef6b~mv2_d_2081_1355_s_2.png/v1/fill/w_980,h_638,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/040bdb_7b7dbe6301214c00911e408df478ef6b~mv2_d_2081_1355_s_2.png)